C# IStructuralEquatable Kullanımı Üzerinde Buzz söylenti

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Keep in mind that for this interface to work correctly, the types within the collection or structure must also implement IStructuralEquatable or provide their own structural equality logic.

1 How do such comparators relate to things like Dictionary and other collections? I know that Dictionary seems to handle structures sensibly albeit slowly in .

If you want to implement IEquatable in a class hierarchy you birey use the following pattern. It prevents derived (including sibling) classes from being equal.

IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and derece just compare references or individual values.

Although I think the gains from hamiş boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also başmaklık some performance benefits.

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to derece trigger new events unless a C# IStructuralEquatable Kullanımı value changed a whole new world opened up to me.

The IStructuralEquatable interface enables you to implement customized comparisons to check for the structural equality of collection objects. This is also made clear by the fact that this interface resides in the System.Collections namespace.

Consider that there are only ~4.2 billion different hashcodes. Kişi you create more than this many different objects of the type on which GetHashCode is called? In this case it is easy to see the answer is "yes". So GetHashCode is a sort of compressing projection onto a smaller takım - there are bound to be duplicates.

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I had the same question. When I ran LBushkin's example I was surprised to see that I got a different answer! Even though that answer başmaklık 8 upvotes, it is wrong. After a lot of 'reflector'ing, here is my take on things.

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

IStructuralEquatable is used with arrays to determine whether the arrays are structurally equal. The StructuralEqualityComparer.Equals method is used for this purpose.

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